From vanilla to modded mega-realms — we design, optimize, and host **Bedrock & Java** worlds with serious performance and safety. Dual Xeon machines. Up to **1TB RAM** per node. Anti-cheat, backups, observability, and devs who know gameplay.
Uptime SLA (%)
TB RAM per machine
Xeon CPUs / node
Global Regions
Streamlined, high-TPS survival/creative with Paper optimizations, entity culling, and async I/O.
Heavy modpacks with proper JVM flags, pinned versions, and isolated profiles for clean rollbacks.
Bungee/Velocity networks, per-world scaling, RedisBungee, matchmaking, and anti-bot shielding.
2× Intel Xeon (high-clock) per node, tuned for single-thread tick performance.
1TB DDR4/DDR5 per machine. Dedicated allocations with overhead for GC & caches.
NVMe RAID for worlds, snapshots, and rapid restores. Offsite object storage for cold backups.
10–25 Gbps uplinks, Anycast DDoS protection, regional routing for minimal ping.
Economies, quests, ranks, minigames, anti-grief, and admin tooling built for your mechanics.
Forge/Fabric curation, dependency locks, and performance profiling for stable experiences.
Velocity/Bungee topologies, matchmaking, cross-server chat, and synchronized permissions.
CI for plugins, scheduled restarts, map rotations, and sanity checks before events.
Stack | Use Case | Notes |
---|---|---|
Paper + Geyser | Cross-play survival | Floodgate auth, skin translation, input parity tweaks. |
Folia | High concurrency | Per-region tasks to keep TPS high during events. |
Forge Modpack | Adventure/RPG | Curse packs with pinned versions & isolated profiles. |
Fabric | Lightweight mods | High performance + quick iteration for creators. |
Velocity Network | Minigame hub | RedisBungee, anti-bot, per-lobby scaling. |
Nightly snapshots + on-demand backups before risky changes. Retention tuned to your schedule.
We practice restores on staging worlds, so rollbacks take minutes — not hours.
Choose regions to minimize ping and stabilize gameplay during events.
Business-hours support, 99.9% uptime, monthly reports, and proactive maintenance windows.
Priority queue, event war-room, weekend coverage, faster restores, and custom monitoring dashboards.
Yes. We stage your world, test plugins/mods, map ports & DNS, then go live with minimal downtime.
Yes. Native Bedrock or Java builds — and optional cross-play via Geyser + Floodgate.
Nightly + on-demand snapshots, offsite storage, and rehearsed restores to reduce RTO.
cPanel for your website/store; a Game Panel for Minecraft (console, SFTP, schedules, roles).
Absolutely — from economies to quest systems and admin toolkits. We also maintain them.
Anycast scrubbing, proxy shielding, and rate limits minimize impact. We also monitor & alert.